I was told that my car was not quite at the total percent. So far the estimated damages are $4755.82, what percent to actual cash value is considered totaled?
Total Comments: 4
Posted: Thu Jun 18, 2009 09:36 pm Post Subject:
Usually 80% but I've heard of some companies going as low as 70%.
Posted: Fri Jun 19, 2009 03:50 am Post Subject:
Hi Cmagee7,
What state are you from? Every state has different threshold for considering vehicles as totalled. So if you can let us know the name of your residing state we can offer information relevant to it.
So far the estimated damages are $4755.82,
What is the ACV of the car?
~Jeremy
Posted: Fri Jun 19, 2009 04:09 am Post Subject:
Hi cmagee7
Like tcope said
Usually 80% but I've heard of some companies going as low as 70%.
I would just like to add that your car will be termed totaled if:
It is beyond repair and not conforming to safety terms
It costs you far more money to repair your car than to buy a new one
Your state auto insurance laws determine your car totaled
Posted: Mon Jun 22, 2009 04:08 pm Post Subject: percent of repairs to ACV
I live in GA and I'm not sure of the ACV on my vehicle. I looked it up on KBB but wasn't sure which value should be used.
Posted: Thu Jun 18, 2009 09:36 pm Post Subject:
Usually 80% but I've heard of some companies going as low as 70%.
Posted: Fri Jun 19, 2009 03:50 am Post Subject:
Hi Cmagee7,
What state are you from? Every state has different threshold for considering vehicles as totalled. So if you can let us know the name of your residing state we can offer information relevant to it.
So far the estimated damages are $4755.82,
What is the ACV of the car?
~Jeremy
Posted: Fri Jun 19, 2009 04:09 am Post Subject:
Hi cmagee7
Like tcope said
Usually 80% but I've heard of some companies going as low as 70%.
I would just like to add that your car will be termed totaled if:
Posted: Mon Jun 22, 2009 04:08 pm Post Subject: percent of repairs to ACV
I live in GA and I'm not sure of the ACV on my vehicle. I looked it up on KBB but wasn't sure which value should be used.
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